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- on exitFrame
- movesprite(2, 320, 30)
- end
-
- on movesprite spriteNum, maxhoriz, step
- puppetSprite(spriteNum, 1)
- set horizpos to the locH of sprite spriteNum
- if horizpos > maxhoriz then
- set newloc to horizpos - step
- if newloc > 320 then
- set the locH of sprite spriteNum to horizpos - step
- else
- set the locH of sprite spriteNum to 320
- end if
- go(the frame)
- end if
- end
-